Weaponiser is your secret sound design weapon: an inspiring layering solution that allows you to design, customise, and perform a huge range of sound effects in real-time - all from within one plugin.
Navigate a comprehensive range of built-in factory assets to layer, sequence and design unique sounds with ease. Customise and create endless variations to your sound effects instantly, and use MIDI and automation to programme or perform your variations with speed and precision.
Weaponiser gives you the power to experiment while keeping your project in sync. Effortlessly adjust presets and save hours of editing time for a smooth and creative process every step of the way.
Quickly import your own sounds, and layer up to 80 audio files using 4 powerful engines and 3 built in synthesisers to create a huge range of sound effects.
Weaponiser comes in two versions: Basic lets you get started with a light selection of assets, and Fully Loaded offers an extensive range of included libraries covering Weapons, Footsteps, Magic, Trailers, Whooshes and User Interface sounds.
Transform your sound design with endless flexibility and fuel your creativity with Weaponiser!
Details
Design any Sound Effect with Incredible Factory Assets
Weaponiser comes with a variety of Krotos sound libraries included at a fantastic value. Choose from a diverse range of library categories, easily accessible through the tag-driven browser via simple drag-and-drop. Import these into Weaponiser’s customised engines to design your components and layers with ease – Onset, Body, Thump and Tail.
Weaponiser also includes a huge range of designed presets, straight out of the box to get you started immediately.
Create Endless Variation with Speed and Precision
Create dynamic, responsive sound design and add in-depth variation to your sound effects quickly and easily in Weaponiser. Add speed and amplitude variation to any bank in any of the plugin’s four engines, and load up to five samples into each bank. That’s up to 80 different assets to be chosen on every trigger, with variation on 32 parameters!
Sync to Picture with MIDI Triggering
Use MIDI to trigger your engines and velocity sensitivity to programme or perform precise variations to your design. Trigger the entire plugin, or individual engines via MIDI. Use automation or controllers, and trigger each engine from your DAW timeline to sync with footage.
Your FX Panel
Utilise our FX panel and to subtly tweak or totally destroy! Further chain your FX to effortlessly build up complex signal flows.
The FX modules included are:
• EQ (5-bands, multimode)
• Saturation (8 different algorithms)
• Compressor
• Limiter
• Ring Modulator
• Transient Shaper
• Flanger/Chorus
• Noise gate (with sidechain)
Timeline
The timing and arrangement of the engines can be sequenced and offset by using the colour-coded built-in timeline. This allows more precise micro-timings between engines, and also additional flexibility through variation each time a sound is triggered.
Hit the Fire button to audition, activate Burst mode to create automatic bursts from one-shot assets, adjust the rate for creating different loop speeds, or press the Drunk button to randomise your timeline sequences, for subtle or wild changes in sound.
The timeline contains four waveforms, color-coded and matched to each engine.
• Onset
• Body
• Thump
• Tail
Bank and Burst Mode Flexibility
Switch between random/round robin asset cycling per bank, and also allow Burst Mode to operate in round-robin mode, incrementing files in banks per round. Filling your banks with assets and randomising them decreases the chance of ever hearing the exact same sound twice.
Mixing Capabilities
Weaponiser’s mixer includes panning per engine and a Multi-Mode EQ (with a range of filter types supported on all bands) for each engine FX slot. This makes the mixing process easier and gives you tighter control over your sounds.
Tail Mode
A ‘Tail On Release’ system allows a tail to be triggered on the release of the fire button or MIDI note, making it easy to achieve a cleaner mix or extra control over tails when in Burst Mode. Use ‘Tail Mode’ to automatically set up or reload a sound in the tail engine, which will be triggered every time a burst finishes.
Export for Post-Production and Game Audio
Weaponiser allows the output of each engine to be routed back to your DAW with full flexibility for mixing or rendering layers of your design.
Easily combine Weaponiser with your existing workflow or process individual engine outputs and your favourite plugins with ease. Break out your sound elements onto a mixer for intuitive tweaking and dynamic mixing, and quickly render layers to your DAW or to export into a game engine or audio middleware solution.
Product Features
- Presets: 124
- Weapon Samples: 1327
- Whooshes Samples: 31
- Trailers Samples: 33
- Magic Samples: 85
- User Interface Samples: 68
- Footsteps Samples: 106